Sunday 10 January 2010

My Thoughts on this porject

Something I sent to Gregory and Alex regarding what I thought would make our layout succesful:

Enviroment

Questions we need to ask ourselves are:

- Where is this place set? A city, countryside, seaside resort, fairground, car park... what? And why? WHO, WHAT, WHERE and WHY are important things we probably should answer before we start getting into anything too deep. Feel free to brainstorm some ideas. I will do tomorrow. Oh and I wont be in tomorrow but I will be working, don't worry.

- Day/Night/Weather - That usually corresponds with what mood we are trying to convey. Is this a happy place? Do people go here to be peaceful? Or do people not go here at all? Is it holy ground? Or is it said that once a great evil had taken place in this very spot, a long time ago, and since, no one has dared to step foot there. You get the picture. Add some ideas!

- Buildings, again, are similar with what we're trying to say. At the end of the day looking at a piece of art (2D or 3D) is like picking up a book. It is there to tell a story. (this doesn't mean that we have to write a 1,000 word manuscript before we start working, but I'm just trying to say we need to understand what we are going to do before we try to do it). When the audience look at what we have made they are going to FEEL something. It is up to us to decide what we want them to feel. Do we want them to smile when they look at this place, or feel sad? Remorse? Anxiety? This will go with what building we choose to portray in this and how we depict it. If it's a church, it might be a church on a beautiful summers afternoon with it's bricks intact and its windows shining from the last time they were cleaned, or it could be half ruins with broken windows and graffiti on the walls. It's down to us to decide what story we're going to tell first. It's always about the story. From there the designs start getting thrown onto the table. EG: A sad, desolate ruined building isn't going to be lit with a beautifully warm orange key light, because the two give contrasting ideas to the audience.

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